Cas d'usage

Sessions réelles. Résultats honnêtes.

Chaque entrée ci-dessous provient d'une vraie session Phantom Z lancée sur un jeu disponible publiquement. Nous rapportons ce que nous trouvons — bugs quand il y en a, passes propres quand le code tient.

FIFA / PES session frame

FIFA / PES

Gamebryo

high87% confiance

Ragdoll physics glitch — opponent lifted and held horizontal mid-air after sliding tackle

Cause probable : Contact resolution in the collision matrix miscalculates the pivot point on low-body impacts during a sliding tackle. The rigidbody is yanked upward and frozen instead of tumbling forward.

Étapes de reproduction

  1. Agent triggers a sliding tackle targeting the lower-leg hitbox
  2. Collision resolves with the opponent lifted horizontally and locked mid-air
  3. Player remains in the broken pose until the animation state machine times out (~2 seconds)

Ticks

412

Durée

3m 26s

Agent

chaos_monkey

GTA V session frame

GTA V

RAGE

validé96% confiance

Completionist agent traversed 3+ km across Los Santos — no collision or physics anomalies found

Notes de couverture

  1. Agent spawned at the Strawberry district and began systematic grid traversal
  2. Mapped all traversable sidewalks, road crossings, and stairwells across the zone
  3. Zero navigation mesh gaps, physics violations, or LOD pop-ins detected

Ticks

820

Durée

6m 50s

Agent

completionist

Uncharted session frame

Uncharted

Naughty Dog Engine

validé94% confiance

HUD state validated across 5 multiplayer waves — all UI elements in sync with game state

Notes de couverture

  1. Agent monitored Waves 1–5 of a multiplayer survival session
  2. Currency counter, wave indicator, and kill-feed notifications all matched game state
  3. No desync between visual HUD and underlying data observed

Ticks

560

Durée

4m 40s

Agent

completionist

Max Payne 3 session frame

Max Payne 3

RAGE

validé91% confiance

Bullet-time and ragdoll systems stress-tested — animation blending held up under sustained use

Notes de couverture

  1. Agent triggered bullet-time dives from multiple angles over 12 minutes
  2. Tracked animation blend weights across pistol-aim, dive, and landing transitions
  3. No animation lock, stutter, or incorrect physics response detected

Ticks

720

Durée

6m 00s

Agent

chaos_monkey

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